12/26/2023 0 Comments Rel quake ii reviewRealistic machine and chain guns also pack a powerful punch, with the latter capable of cutting an opponent to shreds within a second or two. Devastating alternatives now exist, especially in the form of a new electromagnetic rail gun and more versatile grenades, which may be picked up and thrown in addition to being used with a launcher. No more does the player with the rocket launcher hold all the cards in deathmatch levels. And although the territory is now quite familiar to most players, Quake II offers a compelling multiplayer experience, due in large measure to a much-needed recasting of available weapons. Not to worry - the deathmatch rush is still there. And by the time the prison doors are opened and the factory is breached, it is difficult not to experience a certain tinge of horror, and perhaps even fear - both of which spur you on in a way altogether different from the deathmatch adrenaline rush that made the original Quake so famous. As you advance through Quake II's multisection levels, an increasingly ominous sense of purpose takes hold. As players of its previous titles know, id has never been much for storylines, and while Quake II won't win any interactive fiction awards, it does make a credible effort to pull you into the game emotionally as well as viscerally. Most notable, of course, is the inclusion of a well-crafted, mission-driven single-player game. There are gameplay achievements, as well. But none approaches the 3Dfx version, and it is the only way through which one can fully appreciate the technological achievement of the game. Of course, Quake II supports many graphics modes and 3D cards (it utilizes OpenGL), and players will surely find a combination that works well on their system (even if it's a now-ancient Pentium 150). The masterful weaving of subtle graphic effects - colored hues that blend seamlessly into one another, intricate textures cast over complex and beautiful architectural features, and realistic transitions between light and shadow - creates a graphic environment that is without peer on the PC. The visual effects are awesome, as in awe-inspiring. Many gamers describe playing Quake II in semireligious terms, and when immersed in the 3Dfx version of the game, it's easy to understand why. But Quake II does come through, delivering at least incremental and occasionally monumental improvements over its predecessor. But none of these games has actually come through on that count - not Hexen II, not Jedi Knight, and certainly not any of the half-dozen "Quake Killers" that have yet to make it out of alphaland and onto store shelves. It's also significant because since Quake shipped 18 months ago, we have seen a steady stream of challengers, games that have been trumpeted by press and players alike as the successors to the first-person throne. Considering the countless hours invested by countless players in the game, that's a remarkable achievement. Within moments of starting the game, it is safe to say that all but the most irrationally loyal players will acknowledge that Quake II is better than the original in every respect, and that no one who can afford to upgrade will have any reason to ever load Quake again. Whatever else may be said about Quake II, one thing is certain: It is the only first-person shooter to render the original Quake entirely obsolete.
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